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While rare, tornadoes do appear in the game and cause devastating damage to buildings on the island. Acid Soil especially affects Eco farms such as the Tea Plantation. This only occurs at a disastrous ecobalance(-500).Īcid Soil is not really a disaster but it reduces productivity of farms by 1% for every 10 points below negative on the Ecobalance. Farm fields can be completely destroyed by the rain. Civilians will also occasionally present the player with ultimatums such as a demand to destroy a Nuclear Power Plant, and they will riot if these are left unfulfilled.Įnvironmental Disasters Acid Rain Īcid Rain reduces the productivity of farms and production plants by 50%. It is mitigated by hospitals.Ĭivilians may riot in conditions of low satisfaction, high taxes, and/or high population levels. It greatly reduces your Inhabitant's satisfaction and can be linked to an outbreak. Respiratory Ailment is caused by smog (which itself reduces satisfaction). This means that crime will be impossible to fight unless one attains executives before geniuses, at which point the police station unlocks like it normally does. It may be important to note that upon attaining Geniuses, crime as a disaster immediately unlocks but the police station will not unlock until the first executive of any of the two other factions arrive on the island. For Tycoon Players, it is much more efficient to prevent crime using Neighborhood Watch channel on the Ministry of Truth, which reduces the risk of crime to 0%. As with disease and fire, it is possible to eliminate the chance of crime actually occurring in your city by building several police stations, but is extremely expensive in the long run. Criminality can be stopped by a Police Station. However, criminality spreads quickly: if it is not stopped quickly, the entire city may be affected by it. Unlike the disease disaster, houses will not turn into ruins. Robbed people will leave your city until there is just 1 citizen left in the house. If you have too few or no active Police Stations in your city, crime can arise in your city. For Eco players, it is much cheaper to use Check Up - The Consultation channel on the Education Network. It is possible to bring the chance of this disaster down to 0%, but this requires a lot of hospitals.
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The probability of disease depends on how many hospitals you have on your island. Sick people will leave your city until no more people live in your residences. If you have too few or no active Hospitals in your city, your people may suffer from disease. Fire can also be effectivly stopped by using the eco Shield Generator, though this can be expensive in the long run. For Techs, using Safety in Research channel on the Information Center reduces the risk of fire by 100%. As with disease and crime, it is possible to reduce the risk of fire on your island by building multiple Fire Stations.
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The houses can however be saved by a Fire Station. The Blaze will continue until it is either extinguished by a fire station or the fire units of a Repair Dock, or peters out, generally having destroyed gigantic parts of the city, sometimes up to 30 houses. The houses will eventually burn until destroyed, and sometimes they will also explode, initiating an Inferno, where a substantial number of houses are burning together, or in the worst-case scenario a Blaze, meaning that more than 15 houses are burning all at once. If you have too few or no active Fire Stations in your city, your houses may catch fire.